OpenGL Ecosystem BOF 2014
Highlights,
Cross vendor project between OpenGL and OpenGL ES working groups:
- Chair = Tom Olson (ARM)
- IL Group Chair = Bill Licea-Kane (Qualcomm)
- API Spec Editors = Graham Sellers (AMD) and Jeff Bolz (NVIDIA)
Committed to adopting a portable intermediate language for shaders.
Compatibility break from existing OpenGL.
Starting from first principles.
Multi-thread friendly.
Greatly reduced CPU overhead.
Full support for tiled and direct renderers.
Explicit control: application tells driver what it wants.
Highlights,
Cross vendor project between OpenGL and OpenGL ES working groups:
- Chair = Tom Olson (ARM)
- IL Group Chair = Bill Licea-Kane (Qualcomm)
- API Spec Editors = Graham Sellers (AMD) and Jeff Bolz (NVIDIA)
Committed to adopting a portable intermediate language for shaders.
Compatibility break from existing OpenGL.
Starting from first principles.
Multi-thread friendly.
Greatly reduced CPU overhead.
Full support for tiled and direct renderers.
Explicit control: application tells driver what it wants.