The biggest news is that Google is going to ship Vulkan on Android. Vulkan is set to become the best option for cross-platform portable lower-level graphics development: Android, Linux, SteamOS, Windows 7/8/10/etc. Vulkan has some great advantages: (a.) Vulkan is not locked to a given OS version, (b.) Vulkan has an extension system both in the API and shader language which enables hardware vendors to expose features of the hardware and enables the API to continue to rapidly improve, (c.) Vulkan as an open standard promotes great 3rd party support (see what people are already doing with SPIR-V)...
GL released extension specs for a lot of great new features including ARB_shader_ballot. This is a great step forward in the process of getting some support for basic ISA functionality which has been shipping in hardware for the past 3 years.
GL released extension specs for a lot of great new features including ARB_shader_ballot. This is a great step forward in the process of getting some support for basic ISA functionality which has been shipping in hardware for the past 3 years.