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GPUOpen!

TechReport | TomsHardware | PCPer
Full disclosure, I'm part of this project at AMD working in RTG's ISV Engineering Team lead by Nicolas Thibieroz ...

GPUOpen from my Personal Perspective as a Developer
There is a transformation happening in the PC space reaching critical mass, catalyzed by Mantle, continuing with two explicit APIs: DX12 and Vulkan. A process of opening up the ability to leverage the GPU. I've been looking forward to this for a long time: the Next Renaissance for GPU Programming on PC. It is a very exciting time to be working in Raja Koduri's Radeon Technology Group (RTG) at AMD, with an entire company driven and aligned to make this happen.

From TechReport: "...GPUOpen resources will get a dedicated portal with links to open-source content hosted on GitHub. The company [AMD] also plans to offer blog posts related to its resources and the graphics development community. The company was adamant that those posts will be written by developers..."

Oh yeah! Open hardware docs, tools, direct access, in combination with a portal for free flow of information. Translation: Open Season on Promoting Advanced GPU Techniques.

For me, the GPUOpen portal is the ideal home to do technical blogging of all the ideas/knowledge/techniques I've been accumulating over the years in the form of self-contained open-source portable and extended shader header files backed with GPU disassembly, timing results, images, video, and/or discussion of how things directly map to the hardware. I'll be one of the developers posting on GPUOpen next year, looking forward to 2016!

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