Enhanced Sphere Tracing
Enhanced Sphere Tracing by Benjamin Keinert, Henry Schäfer, Johann Korndörfer, Urs Ganse, and Marc Stamminger
View ArticleImproved Sampling for Gradient-Domain Metropolis Light Transport
Improved Sampling for Gradient-Domain Metropolis Light Transport
View ArticleDriving NTSC TV from GTX 880M
Got the Crescendo Systems: TC1600 VGA to YPrPb Transcoder in this week, and combined with the HDFury Nano, I was able to generate a 720x240 progressive NTSC component signal and drive a 2003 TV from...
View ArticleThe Source of the Strange "Win7" Color Distortion?
I have a shadertoy program which presents photo editing controls and a different way to handle over-exposure. Fully saturated hues blend towards white instead of clamping at a hue, and all colors in...
View ArticleRandom Notes on Maxwell
Notes From GTX 980 Whitepaper | Maxwell Tuning GuideGTX 98016 geometry pipes... One per SM16 SMs... 96KB shared memory per SM... ?KB instruction cache per SM... SMs divided into 4 quadrants... Pair of...
View ArticleAMD64 Assembly Porting Between Linux and Windows
One of the unfortunate differences between Linux and Windows for AMD64 assembly is that both have completely different ABI call conventions when accessing common system libraries like OpenGL. However...
View ArticleTransparency/OIT Thoughts
Possible to do the 64-bit single pass method from OIT in GL4.x with 32-bit atomics by packing {16-bit depth, 16-bit color channel} in 32-bits, where color channel is on a Bayer grid. Would require a...
View ArticleContinued Notes on Custom Language
Continuing notes on portable development for Linux and Windows using a custom language...Using WINE on Linux for Windows development is working great: ability to use OpenGL 4.x in native 64-bit WIN32...
View ArticleLeaving Something for the Imagination
Lack of information can invoke the perfect reconstruction of the mind. For visuals, seems like the deepness and slope of the uncanny valley is proportional to the spatial temporal resolutions of the...
View ArticleThe Order 1886!
This review contains no spoilers...The Order 1886 is a fantastic game, one of my personal favorite games of all time.Initially I was caught off guard by the doubt cast by various critics out to smear...
View ArticleGreat Example of Horrible API Interface Design
Linux gamepad support (via /dev/input/event) is one of the best examples of horrible interface design that I can remember. It should serve as a reminder of "how not to do it".(1.) Sparsely Segmented...
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