Oculus | Sony | True Player Gear
Lots of interesting options. Oculus prototype has the larger FOV (100 vs 90), but all have 960x1080 dedicated to each eye (could be differences in actual pixel area which is visible). In theory, Sony can leverage 1st party developers and should have ability to leverage OS/driver control to get latency way down. However a single GPU PC in just March 2014 can have 3x the GPU performance of a PS4. Looking forward to seeing what develops.
Lots of interesting options. Oculus prototype has the larger FOV (100 vs 90), but all have 960x1080 dedicated to each eye (could be differences in actual pixel area which is visible). In theory, Sony can leverage 1st party developers and should have ability to leverage OS/driver control to get latency way down. However a single GPU PC in just March 2014 can have 3x the GPU performance of a PS4. Looking forward to seeing what develops.