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"Fixing" the Shader Compile Time Problem

If Steam supports pre-load of content before release, instead of just pre-loading content, also pre-compile the shaders on the local machine in the background. This way first run pulls cached shaders.

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GL 4 Online Reference Pages

http://www.opengl.org/sdk/docs/man4/index.php

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Steam Dev Days Presentations Online

steamdevdays.com

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Chasm - Catacombs Teaser

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IƱigo Quilez - formulanimations :: another terrain

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Order 1886 Stills, NV Maxwell, Witness Stills

The Order 1886High quality stills up on Gamersyde. Continuing to nail the blurred line between real-time game and CG film. Looking forward to this game and story.NVIDIA's MaxwellThe first Maxwell GPUs...

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Steam Greenlight: Crawl

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We Are All Connected by Fairlight, Prosonix and Offence (Datastrom 2014)

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Game Squares

Game Squares

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BattleBlock Theater Steam Announcement Trailer

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A Fireside Chat with Rich Hilleman

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NV_shader_thread_group and NV_shader_thread_shuffle

NVIDIA has released GL extensions for the most useful parts of their shader architecture: NV_shader_thread_group and NV_shader_thread_shuffle. More on these later when I get some free time...

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Rendering Battlefield 4 with Mantle

Rendering Battlefield 4 with Mantle from DICE

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Gamasutra Details PVR Ray Tracing

Gamasutra: Practical techniques for ray tracing in games

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Approaching Zero Driver Overhead in GL

Approaching zero driver overhead from Cass Everitt

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NVScene 2014: The Ink Test by CNCD & Fairlight

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Snowdrop Engine at GDC 2014

Higher quality version on Gamersyde

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Assassin's Creed Unity Sneak Peek Video

Gamersyde has a higher quality version.

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Unreal Engine 4 Features Trailer GDC 2014

Higher quality video on Gamersyde

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VR Heats Up

Oculus | Sony | True Player GearLots of interesting options. Oculus prototype has the larger FOV (100 vs 90), but all have 960x1080 dedicated to each eye (could be differences in actual pixel area...

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