"Fixing" the Shader Compile Time Problem
If Steam supports pre-load of content before release, instead of just pre-loading content, also pre-compile the shaders on the local machine in the background. This way first run pulls cached shaders.
View ArticleOrder 1886 Stills, NV Maxwell, Witness Stills
The Order 1886High quality stills up on Gamersyde. Continuing to nail the blurred line between real-time game and CG film. Looking forward to this game and story.NVIDIA's MaxwellThe first Maxwell GPUs...
View ArticleNV_shader_thread_group and NV_shader_thread_shuffle
NVIDIA has released GL extensions for the most useful parts of their shader architecture: NV_shader_thread_group and NV_shader_thread_shuffle. More on these later when I get some free time...
View ArticleGamasutra Details PVR Ray Tracing
Gamasutra: Practical techniques for ray tracing in games
View ArticleApproaching Zero Driver Overhead in GL
Approaching zero driver overhead from Cass Everitt
View ArticleVR Heats Up
Oculus | Sony | True Player GearLots of interesting options. Oculus prototype has the larger FOV (100 vs 90), but all have 960x1080 dedicated to each eye (could be differences in actual pixel area...
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