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Channel: Timothy Lottes
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Strike Vector Beta Trailer

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Killzone Shadow Fall Multiplayer after 50 Hours

Just crossed the 50 hour mark in Killzone Shadow Fall multiplayer, here are a few thoughts about the game as a fan of the series (I'm OxDEAFB175 on PSN). Anyone know what the active multiplayer user...

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United Force - Ambient Abstractions

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GL Idea Listing

Brain dump of some ways to improve GL (last updated 2014.01.04, more later)...Memory Aliasing Textures of the Same Format but Different SizesThis would enable games and editors to use less memory,...

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NVIDIA CES 2014 Press Conference

Anandtech: NVIDIA CES 2014 Press Conference Live Blog. According to slides,G-Sync monitors are Q2 2014Tegra K1 is 192 cores and 365 flops (guessing that is at 950 MHz). The Denver version looks to be...

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Media Molecule on the Creative Process

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Portable Read-Only Thumb Linux

Thinking about moving from the traditional harddrive installed Linux, to a tiny portable Linux running from a USB thumb drive, but booting live boot style from an ISO image.The USB thumb drive would...

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Linear-Time Smoke Animation with Vortex Sheet Meshes

Linear-Time Smoke Animation with Vortex Sheet Meshes

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Modern OpenGL Texture Usage

This is what I like to do personally for modern native GL engines ($ = different functions or typecasts),(1.) Use glGenTextures() to allocate large blocks of texture handles.(2.) Use...

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Oxide Games: Star Swarm Demonstration

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Backtracking the Complexity Big Bang

On Linux there are only 2 software interfaces which exist outside of the Kernel which I ever need access to: X11 (to open a window) and GL (to display graphics). Everything else can be done easily...

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Wings Of Saint Nazaire

Awesome. The sprite (er spirit) of Wing Commander tech lives on in Wings Of Saint Nazaire. Long live the mighty billboard.

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NVIDIA's GL Overhead Reduction Presentation

www.slideshare.net/CassEveritt/beyond-porting

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Progressive Visibility Caching for Fast Indirect Illumination

Progressive Visibility Caching for Fast Indirect Illumination

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Steam Database: Linux Support Status

Steam Database: Linux Support Status (Link Updated Often)

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REVOLVER360 RE:ACTOR

REVOLVER360 RE:ACTOR

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VR Presence and Tflops/s

Mega Pixels Per SecondWorking roughly from Abrash's Talk on VR Presence, starting with some possible single panel configurations: either 1920x1080 or 2560x1440, and then either 95 Hz (suggested minimum...

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Parallel Compiling and Linking GLSL

Here is a path which would enable a GL driver to do parallel shader compiling and linking,(1.) At the start of application load, for all shaders run {glShaderSource(), glCompileShader()}, then for all...

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Luma by Mercury

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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs

Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs

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