New Laptop + VR = Fail
Talked to a tech at a custom laptop builder today. Heard some disturbing news. If I wanted a single dGPU laptop which had ability to scan-out from the dGPU, I was limited to Asus models...
View ArticleRelated to Filtering for VR
Ideas for high quality VR warp and reconstruction filtering for higher-end GPUs:(1.) Instead of applying a resolve or filter before the warp, apply during the warp.(2.) Starting with a ray-tracing...
View ArticleGCN and Wavefront Occupancy
References: GCN Architecture Whitepaper | Sea Islands ISAReviewA Compute Unit (CU) is partitioned into four separate SIMD units.Each SIMD unit has the capacity of 1 to 10 wavefronts.Once launched,...
View ArticlePractical Assembly
Market EvolutionThe market has evolved such that x86-64 is the only practical consumer platform which supports an attached GPU which has medium to high performance. Personally I'd rather work on ARM-64...
View ArticleAMD's Socketed Kabini
Semiaccurate on the Socketed KabiniCHIP________ CORES GHz MemMhz L2MB $__Athlon_ 5350 4____ 2.0 1600__ 2___ $59Athlon_ 5150 4____ 1.6 1600__ 2___ $49Sempron 3850 4____ 1.3 1600__ 2___ $39Sempron 2650...
View ArticleWhy GL's ARB_Bindless_Texture is Awesome
Unquestionably GL bindless is well designed to NVIDIA hardware. After all, they wrote the extension that ARB_bindless_texture was based on. Over time I have slowly started to understand how it is also...
View ArticleMinimal Single Symbol ELF For Using GL
With the exception of graphics, everything else on Linux can easily be done via kernel system calls. For those working in a custom language, using GL adds the complexity nightmare of dynamic linking....
View ArticleA Survey of Efficient Representations for Independent Unit Vectors
A Survey of Efficient Representations for Independent Unit Vectors
View ArticleMinimal x86-64 Elf Header For Dynamic Loading
It is possible to get the Linux x86-64 ELF overhead down to 495 bytes and include enough information to support one symbol, dlsym(), which is the only symbol required to do manual dynamic loading of...
View ArticleOIT
Interesting talk comparing methods - GTC S4385: Order Independent Transparency in OpenGL by Christoph Kubisch, NVIDIAGiven that OIT for billboards does not solve the order change problem, or the stereo...
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