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WTF: License information for this video is currently unavailable. Please try...

"License information for this video is currently unavailable. Please try again later."This message basically is a 100% guarantee that Sony lost another streaming video customer for life. At the point...

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Animation Bootcamp An Indie Approach

Animation Bootcamp An Indie Approach

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The Other Project

Painted and now starting to get back together.

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Reviving Vintage Programming Practice Combined With Brute Force

One of my personal goals has been to revive the simple style of software engineering practiced before this age of the software complexity explosion. To maintain the spirit of building software for the...

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Re: Things that drive me nuts about OpenGL

This post is a reply to Rich Geldreich's Blog : Things that drive me nuts about OpenGL."Mantle and D3D12 are going to thoroughly leave GL behind (again!) on the performance and ..." --- Are they? I'm...

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Digital Dragons 2014 Programming Track

Digital Dragons 2014 Programming Track

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Unified Particle Physics for Real-Time Applications

Miles Macklin's blog entry with link to paper.

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Benchmarks from 1st Tablet with NVIDIA's Kepler Powered Tegra

From GFX Bench, Xiaomi MiPad running over 2x as fast as the iPadAir or iPhone5s on Manhattan benchmark.

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Phoronix Benchmarks: Linux Faster Than Win8.1 in GL on AMD R9 290

AMD Radeon R9 290 On Ubuntu 14.04 With Catalyst Can Beat Windows 8.1

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Elite: Dangerous Progress Diary #12

elite.frontier.co.uk

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Adaptive Refresh, Low Persistence, Oculus ...

Adaptive RefreshInformative interview on www.sweclockers.com. Seems that soon variable frame rate rendering will be common place in the industry for PCs (both AMD and NVIDIA). Good reason for an update...

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For Each Our Roads of Winter

See more at: For Each Our Roads of Winter."'For Each Our Roads of Winter' is an episodic exploration game in which you will uncover the secrets of a past that never was. Played from a first-person...

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The Order 1886: Weapons and Rooks Interview

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Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible...

Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals

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AMD Open GPU Documentation

AMD Open GPU Documentation

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Re: Joshua Barczak's "OpenGL Is Broken"

Reply to Joshua Barczak's "OpenGL Is Broken",Driver QualityDriver quality and performance problems with DX are largely hidden because hardware vendors are actively fixing things when they get early...

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Bindless and Descriptors

So far the continuing interwebs discussion on what is broken with GL and how GL should evolve has been quite useful, going to continue with thoughts on bindless and managing descriptors. Very...

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Bindless Chain Letter Re-Bound

Continuing from Fabian Giesen: Bindless Chain Letter,"You’re implicitly assuming there’s lots of different types of resource tables. Why?" - To compare and contrast to the "Single View Type Per Table"...

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Bindless Blog Chain Cached

Josh Barczak continues the bindless chain letter. Here is another reply in the chain,Thanks for the reply, this has already turned up some very good points.The CodeXLAnalyzer results do not look...

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Metal

Apple Metal API Docs | Apple Metal Shading Language DocsTook a few minutes this late evening to see what Apple's Metal API actually looks like. Some notes on a quick first look (could be missing...

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