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Channel: Timothy Lottes
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Hobbit at 48Hz and Stereo

I strongly suggest before you read my opinions, watch the film first and render your own thoughts...First on the 3DThe far distance is only as far as you sit away from the screen. So I sit in the very...

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New Parallel Sorting Idea?

Edit: this is unfinished because it won't be very useful. For small arrays the time to do two block sorts is likely allready as expensive as merge sorting all the keys. And the global communication...

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OpenGL Compute Merge Sort Progress

Been quite distracted for a few days. Did manage to throw something together for OpenGL Compute Merge Sort. Sorting 3840 keys per block, I'm at around 1.3B to 1.7B 32-bit keys/sec on 560 ti (depending...

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Practical Non-Atomic CPU/GPU Communication

Abusing GL_STREAM_DRAW as pinned memory on NVIDIA (or GL_AMD_pinned_memory on AMD) can be a great tool for reducing latency. I'm currently using this kind of system to send object updates to the GPU. A...

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Multi-view Ambient Occlusion with Importance Sampling

Multi-view Ambient Occlusion with Importance Sampling

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Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation

Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation

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NVIDIA CES 2013 Special Event Live Feed Links

http://www.nvidia.com/object /ces2013.htmlhttp://www.twitch.tv/nvidia

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My Take on NVIDIA's Project SHIELD

The way I look at NVIDIA's Project SHIELD is that it clearly is not a console, it's more of a remote PC video terminal game controller with good audio that lets you easily play PC games without being...

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Kotaku - Report: Valveā€™s Steam PC Getting 2013 Reveal, Runs On Linux

Kotaku - Report: Valveā€™s Steam PC Getting 2013 Reveal, Runs On LinuxIf this happens, and I like the GPU, I'm definitely building for this platform! As someone developing a game on Linux first and later...

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Inspiration

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Run-time Binary Reload Detailed

I've adopted a fast iterative way to develop using hot swap of the game's compiled code at run-time. Some have asked for details, so here is a lot more than you want to know...EDIT: Martin Scheffler...

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Done with Picasa, Using Minus

I'm using Minus from now on because they serve back the original file (done with Picasa's horrible re-compression BS).

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Understand the Speed of Light of Game Input Latency

----BACKGROUND----PC CRTsAfter the graphics card finishes rendering the frame, the graphics card scans out the frame, and during scan out the display is physically displaying the frame. This was the...

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Sebbbi's B3D Post on Memory Bandwidth

Sebbbi's B3D post on memory bandwidth is a great read.

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Pulled a Post

I just pulled the console speculation post based on Eurogamer rumors because too many people were taking it out of context.

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Atomontage Tube

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Virtual Texture Space Shading + Multi-bounce IBL + More

Virtual texture space shading could provide an interesting solution to a few core problems.For anti-aliasing, shading at fixed object-space texels provides more temporally stable shading on surfaces....

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VG 24/7: Remember Me Tube

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Steam for Linux Released + Sale of Games

http://steamcommunity.com/linuxhttp://store.steampowered.com/sale/linux_releaseSome great games in there: Bastion, Trine 2, Team Fortress 2...

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Linear Lighting Food for Thought

I'm going to start with some reference material here, then later get to how this relates to physically based shading in games. If you are a photographer and you start with un-edited raw captures from...

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