Quantcast
Channel: Timothy Lottes
Browsing all 434 articles
Browse latest View live
↧

Making Assassin's Creed Unity: Part 2 - Next Generation Technology

View Article


Body Hacking: Running on Oil

Now for something quite serious, completely off topic of what I normally write on this blog.In terms of health, I've had no real problems, now working towards my 37th year. Not everyone I know well has...

View Article


NVIDIA's Shield Tablet

Shield TabletAssuming I can replace Android with Linux, get updated GL drivers for Linux, and use bluetooth keyboard/mouse in Linux, this is the first tablet I've ever considered getting. Simply...

View Article

Galvanize - Alcatraz

View Article

VR: Laptops Without Optimus!

Going portable without sacrificing performance or latency!As of the writing of this post, it is possible to get a Sager NP9377 laptop from powernotebooks.com with a single GTX 880M, without Optimus,...

View Article


Assembly Tubes

View Article

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

View Article

Sparse Procedural Volume Rendering

View Article


Crawl: Early Access Launch Trailer

Crawl: Early Access

View Article


Strict Aliasing

Strict aliasing from a different perspective. Full disclosure, for the most part at home I've moved on from C to my own language which is similar to an assembler running from a language similar to...

View Article

Screen Space Ray Tracing

Morgan McGuire's indie graphics software development and education blog: Screen Space Ray Tracing.

View Article

Front Buffer Rendering

Ideas for practical front buffer rendering?The largest problem is probably variability in CPU thread scheduling. In theory not sleeping and polling causes an OS to treat the thread like a compute bound...

View Article

Evoke 2014 Tubes

View Article


Next Generation OpenGL Initiative

The most important aspect of the Khronos Group Announces Key Advances in OpenGL Ecosystem press release is the Next Generation OpenGL Initiative. Specifically, "Khronos announced a call for...

View Article

OpenGL 4.5, WebGL, AEP

Khronos Group Announces Key Advances in OpenGL EcosystemPervasive WebGLEnabling Shadertoy to run on all platforms!!! "WebGL brings powerful GPU access to HTML5. As with any Web standard, pervasive...

View Article


Wronski: Volumetric Fog SIGGRAPH 2014

Wronski: Volumetric Fog SIGGRAPH 2014

View Article

Image may be NSFW.
Clik here to view.

NVIDIA's Project Denver

NVIDIA Blogs on Project DenverI'm reading this press release as follows,ARMv8 64-bit Processor.Hardware decode of ARMv8 instructions (see above image).Seems like similar area: dual core 3-way A16 @ 2.3...

View Article


Below Tube

View Article

Sony Gamescom 2014 Tubes

Wow PS4 has some amazing 1st party games!

View Article

HRAA Slides

Michal Drobot: HRAA Slides

View Article
Browsing all 434 articles
Browse latest View live