SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice
SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice
View ArticleOpinion: GL 4.4 and Other Stuff
Should be obvious, these are personal opinions only...On GL 4.4OpenGL 4.4 is out. Lots of great updates in 4.4 including buffer storage, and stencil texture.Here are some of the things that are not in...
View ArticleSIGGRAPH 2013
Self Shadow's List. Didn't go this year, things I liked from what is currently online: Practical Clustered Shading is awesome, Physically Based Shading in Theory and Practice (see Epic's and Ready at...
View ArticleARB_bindless_texture
OpenGL 4.4 Quick Reference CardARB_bindless_texture SpecCore concept, build 64-bit handles of textures and samplers CPU-side,uint64 handle = glGetTextureSamplerHandleARB(textureIdx, samplerIdx);Make...
View ArticleRuntime Recompile Reloaded
Prior posted a technique which used shared objects (Linux) or dynamic link libraries (Windows). This technique required a copy of the global data on reload so that fast RIP relative addressing could be...
View ArticleNotes on AMD GCN ISA
From what I can tell from the AMD GCN ISA doc,PredicationAll vector operations are predicated by the EXEC bitmask. The EXEC bitmask provides 64-bits for the 64 lanes of a vector. The EXEC bitmask is...
View ArticleRandom Thoughts on Mobile
PowerTaking a look at Anandtech iPad4 Battery Life Benchmarks running GLBenchmark 2.5, GFX Bench results, and Wikipedia's Apple SOC Table. Note Anandtech has the fps capped to 30 (both iPhone5 and...
View ArticleGeomerics and ARM : Deferred Rendering on Mobile
Geomerics and ARM : Deferred Rendering on Mobile
View ArticleModern Racing the Beam is a Great Idea
First estimate the head location for the next frame. Given a best prediction, render the stereo view pairs. This provides 2 frames of data from 2 different views. These views can be rendered at a lower...
View ArticleModern Memory Mapping
Thread Local Storage via MappingThis is on my OS interface wishlist: MAP_THREAD_PRIVATE support. Ability to allocate different physical pages backing virtual memory per thread of an application.Large...
View ArticleHot Chips 25: Microsoft Opens up XboxOne Details
Details from Photos at Semiaccurate : XBox One details in pictures. Comparing the Xbox One SOC (as detailed by the above link) to AMD's HD8970 and HD8760 chips (stats according to wikipedia),SPEC ........
View ArticleA7
The Anandtech A7 Review is up. Some thoughts,(1.) THANKFULLY STILL DUAL CPU CORE. Awesome that Apple dedicates a large amount of chip area for the GPU. This is exactly what I want as a developer.(2.)...
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