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Advances In Realtime Rendering 2013

Advances in Realtime Rendering 2013

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Screenshot Saturday

Screenshot Saturday

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SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice

SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice

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Opinion: GL 4.4 and Other Stuff

Should be obvious, these are personal opinions only...On GL 4.4OpenGL 4.4 is out. Lots of great updates in 4.4 including buffer storage, and stencil texture.Here are some of the things that are not in...

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SIGGRAPH 2013

Self Shadow's List. Didn't go this year, things I liked from what is currently online: Practical Clustered Shading is awesome, Physically Based Shading in Theory and Practice (see Epic's and Ready at...

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ARB_bindless_texture

OpenGL 4.4 Quick Reference CardARB_bindless_texture SpecCore concept, build 64-bit handles of textures and samplers CPU-side,uint64 handle = glGetTextureSamplerHandleARB(textureIdx, samplerIdx);Make...

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Runtime Recompile Reloaded

Prior posted a technique which used shared objects (Linux) or dynamic link libraries (Windows). This technique required a copy of the global data on reload so that fast RIP relative addressing could be...

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Notes on AMD GCN ISA

From what I can tell from the AMD GCN ISA doc,PredicationAll vector operations are predicated by the EXEC bitmask. The EXEC bitmask provides 64-bits for the 64 lanes of a vector. The EXEC bitmask is...

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Overdrive by Titan

Brilliant 16-bit Genesis demo,

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More Evoke 2013 Tubes

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Shadowing

ESSM and Crytek: Playing with Real-Time Shadows

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Random Thoughts on Mobile

PowerTaking a look at Anandtech iPad4 Battery Life Benchmarks running GLBenchmark 2.5, GFX Bench results, and Wikipedia's Apple SOC Table. Note Anandtech has the fps capped to 30 (both iPhone5 and...

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Highlights of Gamescom

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Geomerics and ARM : Deferred Rendering on Mobile

Geomerics and ARM : Deferred Rendering on Mobile

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Modern Racing the Beam is a Great Idea

First estimate the head location for the next frame. Given a best prediction, render the stereo view pairs. This provides 2 frames of data from 2 different views. These views can be rendered at a lower...

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Modern Memory Mapping

Thread Local Storage via MappingThis is on my OS interface wishlist: MAP_THREAD_PRIVATE support. Ability to allocate different physical pages backing virtual memory per thread of an application.Large...

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Hot Chips 25: Microsoft Opens up XboxOne Details

Details from Photos at Semiaccurate : XBox One details in pictures. Comparing the Xbox One SOC (as detailed by the above link) to AMD's HD8970 and HD8760 chips (stats according to wikipedia),SPEC ........

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Strike Vector : Gamescom Tube

Cannot wait for this game!

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Gabe Newell at LinuxCon 2013

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A7

The Anandtech A7 Review is up. Some thoughts,(1.) THANKFULLY STILL DUAL CPU CORE. Awesome that Apple dedicates a large amount of chip area for the GPU. This is exactly what I want as a developer.(2.)...

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