Repost: Understand the Speed of Light of Game Input Latency
This is just a requested repost of the technical parts of the prior post...----BACKGROUND----PC CRTsAfter the graphics card finishes rendering the frame, the graphics card scans out the frame, and...
View ArticleRepost: Linear Lighting Food for Thought
Sorry, another requested repost, restoring old links was broken..I'm going to start with some reference material here, then later get to how this relates to physically based shading in games. If you...
View ArticleMy Other Project
Hope to finally get this beast on the track this year. Fabrication work thanks to Luke and team at Blu808. Full build thread here.
View ArticleAMD GCN GPU Scaling : Tablet to Desktop
Looking at single GPU products, here is a quick estimation of GPU performance scaling based off numbers from the internet,PRODUCT FORM TDP(W) Xbox360 Factor---------- ---------------- ------...
View ArticleRazer Blade
Razer Blade looks like an awesome 14" notebook: 4 lbs, GTX 765M with 2GB GDDR5. The Razer Blade is thinner, one lbs heaver, but has a GPU which is probably around 5x faster than a MacBook Air. Kotaku...
View ArticleTiling Format for Intel Iris Graphics Extension for Instant Access
Tiling Format for Intel Iris Graphics Extension for Instant Access - "The extension for instant access provides a mechanism for writing directly to resources allocated for the GPU without passing...
View ArticleThinking About a Better Graphics API
Public documentation on AMD's GCN arch, AMD's Public Southern Islands Instruction Set Architecturesrc/gallium/drivers/radeonsi (Linux Open Source Driver Source) At home I've been tempted to take a...
View ArticleSlab Hash
Something I decided not to use but wanted to write down for possible future reference. This idea isn't new either... Start with a slab size. Slab being some prime multiple of the size of a cacheline....
View Article