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Channel: Timothy Lottes
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XIPH Videos

XIPH Videos - Second video is a great intro to digital signals.

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GDC 2013: Next-Generation Character Rendering

Next Generation Life Blog Post

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Strike Vector

Strike Vector Website

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Repost: Understand the Speed of Light of Game Input Latency

This is just a requested repost of the technical parts of the prior post...----BACKGROUND----PC CRTsAfter the graphics card finishes rendering the frame, the graphics card scans out the frame, and...

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Repost: Linear Lighting Food for Thought

Sorry, another requested repost, restoring old links was broken..I'm going to start with some reference material here, then later get to how this relates to physically based shading in games. If you...

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My Other Project

Hope to finally get this beast on the track this year. Fabrication work thanks to Luke and team at Blu808. Full build thread here.

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Joined Epic

Moved on to something new, joined the render team at Epic!

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Dustforce Sales Figures

Dustforce Sales Figures

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Inside the PlayStation 4 With Mark Cerny

Inside the PlayStation 4 With Mark Cerny

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Digital Dragons - Michał Drobot (Guerrilla Games) - Killzone: Shadow Fall

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AMD GCN GPU Scaling : Tablet to Desktop

Looking at single GPU products, here is a quick estimation of GPU performance scaling based off numbers from the internet,PRODUCT FORM TDP(W) Xbox360 Factor---------- ---------------- ------...

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Razer Blade

Razer Blade looks like an awesome 14" notebook: 4 lbs, GTX 765M with 2GB GDDR5. The Razer Blade is thinner, one lbs heaver, but has a GPU which is probably around 5x faster than a MacBook Air. Kotaku...

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Humus : Practical Clustered Shading

Humus : Practical Clustered Shading

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Tiling Format for Intel Iris Graphics Extension for Instant Access

Tiling Format for Intel Iris Graphics Extension for Instant Access - "The extension for instant access provides a mechanism for writing directly to resources allocated for the GPU without passing...

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2013 Demo Tubes

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Imperfect VSV

Imperfect VSV

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Thinking About a Better Graphics API

Public documentation on AMD's GCN arch, AMD's Public Southern Islands Instruction Set Architecturesrc/gallium/drivers/radeonsi (Linux Open Source Driver Source) At home I've been tempted to take a...

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Iñigo Quilez's Formulanimations : A Volcanic Landscape

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Slab Hash

Something I decided not to use but wanted to write down for possible future reference. This idea isn't new either... Start with a slab size. Slab being some prime multiple of the size of a cacheline....

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Ratchet and Clank: Into the Nexus

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